
- Kingdome come deliverance hidden map lcations full version#
- Kingdome come deliverance hidden map lcations install#
- Kingdome come deliverance hidden map lcations mod#
- Kingdome come deliverance hidden map lcations update#
Or you could manually merge the two different versions of the inventory.xml file, using a text editor (like NotePad++) and this website.Kingdom Come Deliverance: Treasure Map Locations & Solutions
Kingdome come deliverance hidden map lcations mod#
But you could probably fix this by using a mod merger.
Kingdome come deliverance hidden map lcations update#
Also, if a game update changes the inventory.xml file this mod might stop working until I have updated it (or the game might not start at all).
Kingdome come deliverance hidden map lcations full version#
The Full version is also incompatible with mods that alter the inventory.xml file. Both the Basic version and the Full version are incompatible with mods that alter the player map icon (player.gfx), but very few mods do.
(This is because this mod only changes one or two files, depending on which version you have installed) This mod will be compatible with most other mods. You can find the NoGPS folder inside the 7Zip file you downloaded.)ĭelete the NoGPS folder in C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods (The "NoGPS" folder should not be a 7Zip file. Now you should have a folder called "NoGPS" inside the "Mods" folder.(You will need 7zip or something similar for this step.) Move the contents of the 7Zip file you're using into your Mods folder.Go to the "Mods" folder, if it doesn't exist create it.The default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\ Navigate to your Kingdom Come: Deliverance game folder in the Steam folder.
Kingdome come deliverance hidden map lcations install#
Download your preferred version (only install one version). This mod removes the clouds from the map, and is especially useful if you are using the Full Version of my mod. One called "_Hide_Compass_Markers" and one called "zzz_No_Compass". You should now have two PAK-files in the Mods\NoCompassAndCrosshair\Data folder. Rename "a_No_Compass" to "zzz_No_Compass" Download the optional file "NoCompassAndCrosshair_Textures" and copy the file "a_No_Compass" from there to Mods\NoCompassAndCrosshair\Data. 3. Install the mod normally by placing it in the Mods folder. 2. Remove "i_No_Comp_Dot_TRANSCombat_NoblockIndi_NoEnemyHealthbar" from the Data folder of that mod Download the main file "NoCompassAndCrosshair" If you only want to remove the compass (and not use the other features of Nic0h's mod), you need to do the following: In combination with my mod, you will finally be able to get lost in the forest! Just remember that the sun rises in the east and sets in the west. ⦁ Remove Compass (and more, optionally) - made by Nic0h. The reason for this behavior is that my mod fools the game into thinking that the checkpoint marker is the player marker, that is why it centers around the checkpoint marker and not the player marker.) But you will still arrive at the correct location after the same amount of time, so the functionality of the fast travel feature is still just the same. You will not see the player marker moving, which you normally would. During the animation, the camera will be stuck on the static checkpoint marker. (*Note: if you pick the version with fast travel enabled, the fast travel animation will be a bit odd. There are also two variants of the Full version, one with fast travel enabled, and one with fast travel disabled. Forced fast travel in quests should work normally. The next time you open the map, this checkpoint will be at the center of the map. So how do you save the current map position? Simply click "x", and a checkpoint marker will be put at your cursor. The Full version solves this by not centering the map position on the player marker. Instead, the map position is defined by the last added checkpoint marker. Well, the Basic version partly reveals the players location, because when you open up the map its center will be defined by the (albeit invisible) player marker. How does it differ from the Basic version? (Note: if you choose to have fast travel enabled, the fast travel animation will be a bit odd. There are two variants of the full version: one with fast travel disabled, and one with fast travel enabled. When opening the map, it will center on the checkpoint marker.
But if you are playing on Normal mode you will still need this mod in order to hide the player position. With this mode, Warhorse Studios have included the features of this mod! Therefore, if you are playing on Hardcore Mode, you should not use this mod. Do not use this mod if you play on hardcore mode.